
Public void UpdateName(string playerName)ĭebug.LogError(string.Format("Tried to set player name for but it was null or empty.", ), base.gameObject) Public override float SlowUpdate(float tickSizes) Public class DisplayProxyName : SlowUpdater

#Hurtworld v2 bhop code#
Yah mate, totally de-railed it by providing code in complete context. One thing here is people need to pull there finger out and actaully contribute instead of everyone asking the easy options.Īnyhow people who disagree message me in a PM like wise with people who agree as it's against forums rules to derail thread. One for the record it does not take to skill to Google revering managed assemblies. You may disagree because you sound up your own arse, since you publicly discriminated me and went and called me a in PM. I will not waste my time arguing with a person who wants to make them self look more like a know it all by handing out the easy way to everyone.Ī community grows by help giving them the code does not teach valuable lessons in which when the next game comes out they can apply the lesson to. Not using others if you want to become better you must do it yourself. Just know that life does not come on a plate son.Įvery great hacker had to start somewhere and there becomes a point where you have to learn from your own experience and work. If you are going to criticize people for forcing people to be challenged instead of getting everything handed to them on a plate go ahead.

I recommend running and caching FindObjectsOfType with a Unity Coroutine and a delay for fast performance. Code: NetworkEntityManagerPlayerProxy playerProxies = FindObjectsOfType(typeof(NetworkEntityManagerPlayerProxy)) as NetworkEntityManagerPlayerProxy įoreach (NetworkEntityManagerPlayerProxy playerProxy in playerProxies)ĭisplayProxyName proxyName = playerProxy.GetComponent()
